Conan

Cannibals Attack

Ali:Avannaa
Doug:Patience
Colleen:Septimius Severus
Ginger:
Rob:Kull

The party leaves Ren Sharr taking their new friends in tow. They make it down the muddy road until Hagran where they meet up with a merchant caravan headed down to Ruratian on their eventual way to Zal-Kina the dwarven stronghold, the group makes its way on a chilly spring day which leaves everyone miserable and the wagon getting stuck once.

They group makes camp for the night in a crops of trees. The the caravan sound and patience does some scouting. They find signs of humanoid activity. Osk suspected that it may be Tcho-Tcho. A race of diminutive cannabials who worship the great old ones. Kull sets an alarm spell and the group sets watches.

During the first watch Osk spots movement in the woods it’s a group. The attackers move towards the party as the PC’s loose ranged attacks and illusory magics.

The onslaught is too much for the primitive savages and they flee back into the night. After that the group makes way to Marikan where the group is given a few days off by Olaf who has to engage the local horse traders to restock his supply.

Players Total Encounters Treasure Goal XP Bonus
Ali 400 75 0 200 125
Colleen 400 75 0 200 125
Ginger 400 75 0 200 125
Doug 400 75 0 200 125
Rob 400 75 0 200 125
View
Knowing My Friends They Probably Ran Back to the Ghetto with Their Stolen Loot.

Ali:Avannaa
Doug:Patience
Colleen:Septimius Severus
Ginger:
Rob:Kull

The group approaches the city of Ren Sharr Evana knows of a sage there who can decipher the note. Upon arriving to the city the group seeks out the library to find the sage.

Unfortunately the sage was nowhere to be found, so the group leaves a copy with the scholars in the library. AS they leave a group of city guards pass them on the way to a commotion down the hall.

The group weight their options and went to the temple complex of Mithra where Andeus spoke to the head cleric and asked if he could decipher the note.

The priest told the group recently there has been a takeover of the city and the walls beached. The scholar is part of the now exiled elven ghetto on the outskirts of the city.

The priest also takes a copy of the note to see if the temples scholars can decipher the note. The group heads out to try to find the scholar.

They find him in a rand shackle shack. He expressed dismay at his current situation. After looking at the note he said he could do it. However he wanted some of his works from the library. He also points out some of his works will make code breaking easier.

So the group tromps back to the library and makes their way to the special collections where the rare works are. They find a group of city guards laying siege to the room. They are yelling at someone inside. They demand entrance and are barred. The guards are unwilling to break into a room containing unknown magic items and the unseen guardian is unwilling to come out. The group talks to the guards but is unable to make progress. So they head back to the temple.

The group asked the head priest to intercede with the king on their behalf, after some negotiations he acquiesces, sending runners to his palace. After a day or two they got a deal. The temple would have access to the manuscripts. The group heads back to the library.

They dismiss the guards and spoke to the women, they get entrance. After explaining the situation(steal the books) the woman grabs some choice relics and books then they go to leave. As they go they encounter the group of guards who want the women who defied their king. The group protects the women as the guards attack. One of them makes a break to get help.

As the battle rages the guard is able to go and collect reinforcements. Outside Patience summoned the latent magic in her veins to make her visages frightening and scared off the coming guards. At this point the archivist ran off as the party darted off in different directions as they heard more guards summoned to deal with the demon in the heart of the city.

Before the guards were able to rally the group split ran off, they meet up again in the elven ghetto. Peren translates the work. It details a plan to attack the dwarven stronghold in a months time.

Players Total Encounters Treasure Goal XP
Ali 250 50 0 200
Colleen 250 50 0 200
Ginger 250 50 0 200
Doug 250 50 0 200
Rob 250 50 0 200
View
I'm glad we didn't kill that old man in cold blood

Players

Ali: Avannaa
Doug: Patience
Rob: Kull

Missions
Investigate the Temple of the New Dawn (Completed)

New Missions
Investigate the note found in the main room of the temple. It looks like the note is written in Draconic, however it uses a cypher that needs to be translated. Avannaa knows a scholar in the human city of Ren Shaar named Yar who she believes can translate it

NPC’s
Lesser Hierophant Hemekef: one of the leaders of the cult. He gave some healing ot the party and has since left ot find his own way in this world.

XP

Encounters:
Giant Snake: 50
Zombie: 50
zombie: 50

Treasure: 188
Scrolls: 2gp
golden stars and Suns: 35gp
Treasure: 2100CP ,196Sp, 110GP

Players Total Encounters Treasure Updated Character on OP Level 1 sucks
Ali 300 50 65 100 105
Doug 300 50 65 100 105
Rob 300 50 65 100 105
View
Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.